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Refactor event system to support returnable events
Added support for validating and managing return values in events. Implemented `validate` and `clone` methods in the event base class for event mutation and return handling. Additionally, enhanced error handling, introduced "once" listeners, and improved async execution management in the `EventManager`.
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@@ -1,17 +1,31 @@
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export abstract class Event<Params = any> {
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export abstract class Event<Params = any, Returning = void> {
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_returning!: Returning;
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/**
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* Unique event slug
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* Must be static, because registering events is done by class
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*/
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static slug: string = "untitled-event";
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params: Params;
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returned: boolean = false;
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validate(value: Returning): Event<Params, Returning> | void {}
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protected clone<This extends Event<Params, Returning> = Event<Params, Returning>>(
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this: This,
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params: Params
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): This {
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const cloned = new (this.constructor as any)(params);
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cloned.returned = true;
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return cloned as This;
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}
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constructor(params: Params) {
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this.params = params;
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}
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}
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// @todo: current workaround: potentially there is none and that's the way
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// @todo: current workaround: potentially there is "none" and that's the way
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export class NoParamEvent extends Event<null> {
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static override slug: string = "noparam-event";
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@@ -19,3 +33,9 @@ export class NoParamEvent extends Event<null> {
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super(null);
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}
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}
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export class InvalidEventReturn extends Error {
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constructor(expected: string, given: string) {
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super(`Expected "${expected}", got "${given}"`);
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}
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}
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