Previously, Anthropic's per-modality, Priority Tier, and fast-mode rate-limit headers (`Anthropic-Ratelimit-Input-Tokens-*`, `Anthropic-Ratelimit-Output-Tokens-*`, `Anthropic-Priority-Input-Tokens-*`, `Anthropic-Priority-Output-Tokens-*`, `Anthropic-Fast-Input-Tokens-*`, and `Anthropic-Fast-Output-Tokens-*`) were shown as `[REDACTED]` in the Debug panel because they contain `"token"` in the name and fell through the generic credential filter.
Add them to the allowlist in `coderd/x/chatd/chatdebug/redaction.go` alongside the existing `Anthropic-Ratelimit-Tokens-*` entries so the limits/remaining/reset values surface in the raw response view.
`chat_turn` debug steps persist with `attempts: []` even when the
streaming call to Anthropic completes successfully. Fantasy's
Anthropic SSE adapter iterates the response to EOF via
`for stream.Next()` and abandons the body without calling `Close()`,
so `RecordingTransport`'s Close-only recording path never fires and
the attempt is lost. Non-streaming runs (`quickgen`,
`title_generation`) go through `model.Generate(...)` and are
unaffected.
Record on `io.EOF` for `text/event-stream` bodies specifically.
Non-SSE responses stay on the Close-only path so JSON integrity,
content-length validation, and inner-`Close()` error semantics are
preserved. `record()` is already `sync.Once`-guarded, so a later
`Close()` is a no-op for recording.