# Contributing ## Requirements We recommend using the [Nix](https://nix.dev/) package manager as it makes any pain related to maintaining dependency versions [just disappear](https://twitter.com/mitchellh/status/1491102567296040961). Once nix [has been installed](https://nixos.org/download.html) the development environment can be _manually instantiated_ through the `nix-shell` command: ``` $ cd ~/code/coder # https://nix.dev/tutorials/declarative-and-reproducible-developer-environments $ nix-shell ... copying path '/nix/store/3ms6cs5210n8vfb5a7jkdvzrzdagqzbp-iana-etc-20210225' from 'https://cache.nixos.org'... copying path '/nix/store/dxg5aijpyy36clz05wjsyk90gqcdzbam-iana-etc-20220520' from 'https://cache.nixos.org'... copying path '/nix/store/v2gvj8whv241nj4lzha3flq8pnllcmvv-ignore-5.2.0.tgz' from 'https://cache.nixos.org'... ... ``` If [direnv](https://direnv.net/) is installed and the [hooks are configured](https://direnv.net/docs/hook.html) then the development environment can be _automatically instantiated_ by creating the following `.envrc`, thus removing the need to run `nix-shell` by hand! ``` $ cd ~/code/coder $ echo "use nix" >.envrc $ direnv allow ``` Now, whenever you enter the project folder, `direnv` will prepare the environment for you: ``` $ cd ~/code/coder # https://direnv.net/docs/hook.html direnv: loading ~/code/coder/.envrc direnv: using nix direnv: export +AR +AS +CC +CONFIG_SHELL +CXX +HOST_PATH +IN_NIX_SHELL +LD +NIX_BINTOOLS +NIX_BINTOOLS_WRAPPER_TARGET_HOST_x86_64_unknown_linux_gnu +NIX_BUILD_CORES +NIX_BUILD_TOP +NIX_CC +NIX_CC_WRAPPER_TARGET_HOST_x86_64_unknown_linux_gnu +NIX_CFLAGS_COMPILE +NIX_ENFORCE_NO_NATIVE +NIX_HARDENING_ENABLE +NIX_INDENT_MAKE +NIX_LDFLAGS +NIX_STORE +NM +NODE_PATH +OBJCOPY +OBJDUMP +RANLIB +READELF +SIZE +SOURCE_DATE_EPOCH +STRINGS +STRIP +TEMP +TEMPDIR +TMP +TMPDIR +XDG_DATA_DIRS +buildInputs +buildPhase +builder +cmakeFlags +configureFlags +depsBuildBuild +depsBuildBuildPropagated +depsBuildTarget +depsBuildTargetPropagated +depsHostHost +depsHostHostPropagated +depsTargetTarget +depsTargetTargetPropagated +doCheck +doInstallCheck +mesonFlags +name +nativeBuildInputs +out +outputs +patches +phases +propagatedBuildInputs +propagatedNativeBuildInputs +shell +shellHook +stdenv +strictDeps +system ~PATH 🎉 ``` Alternatively if you do not want to use nix then you'll need to install the need the following tools by hand: - Go 1.18+ - on macOS, run `brew install go` - Node 14+ - on macOS, run `brew install node` - GNU Make 4.0+ - on macOS, run `brew install make` - [`shfmt`](https://github.com/mvdan/sh#shfmt) - on macOS, run `brew install shfmt` - [`nfpm`](https://nfpm.goreleaser.com/install) - on macOS, run `brew install goreleaser/tap/nfpm && brew install nfpm` - [`pg_dump`](https://stackoverflow.com/a/49689589) - on macOS, run `brew install libpq zstd` - on Linux, install [`zstd`](https://github.com/horta/zstd.install) - [`pkg-config`]() - on macOS, run `brew install pkg-config` - [`pixman`]() - on macOS, run `brew install pixman` - [`cairo`]() - on macOS, run `brew install cairo` - [`pango`]() - on macOS, run `brew install pango` - [`pandoc`]() - on macOS, run `brew install pandocomatic` ### Development workflow Use the following `make` commands and scripts in development: - `./scripts/develop.sh` runs the frontend and backend development server - `make build` compiles binaries and release packages - `make install` installs binaries to `$GOPATH/bin` - `make test` ## Styling ### Documentation Our style guide for authoring documentation can be found [here](./contributing/documentation.md). ### Backend #### Use Go style Contributions must adhere to the guidelines outlined in [Effective Go](https://go.dev/doc/effective_go). We prefer linting rules over documenting styles (run ours with `make lint`); humans are error-prone! Read [Go's Code Review Comments Wiki](https://github.com/golang/go/wiki/CodeReviewComments) for information on common comments made during reviews of Go code. #### Avoid unused packages Coder writes packages that are used during implementation. It isn't easy to validate whether an abstraction is valid until it's checked against an implementation. This results in a larger changeset, but it provides reviewers with a holistic perspective regarding the contribution. ### Frontend #### Follow component conventions Each component gets its own folder. Make sure you add a test and Storybook stories for the component as well. By keeping these tidy, the codebase will remain easy-to-navigate, healthy and maintainable for all contributors. #### Keep accessibility in mind We strive to keep our UI accessible. When using colors, avoid adding new elements with low color contrast. Always use labels on inputs, not just placeholders. These are important for screen-readers. ## Reviews > The following information has been borrowed from [Go's review > philosophy](https://go.dev/doc/contribute#reviews). Coder values thorough reviews. For each review comment that you receive, please "close" it by implementing the suggestion or providing an explanation on why the suggestion isn't the best option. Be sure to do this for each comment; you can click **Done** to indicate that you've implemented the suggestion, or you can add a comment explaining why you aren't implementing the suggestion (or what you chose to implement instead). It is perfectly normal for changes to go through several rounds of reviews, with one or more reviewers making new comments every time, then waiting for an updated change before reviewing again. All contributors, including those from maintainers, are subject to the same review cycle; this process is not meant to be applied selectively or to discourage anyone from contributing.