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coder/coderd/x
Dean Sheather e1b1c7ec5b feat: resize chat image attachments client-side for provider budgets (#24533)
Anthropic rejects inline images over 5,242,880 bytes, but our upload
endpoint accepts images up to 10 MiB — so 5–10 MiB images were
reaching the provider and failing. This adds two layers of
protection: the browser resizes oversized images before upload, and
the server rejects any that still slip through before an upstream
request is issued.

Client-side resizing uses `createImageBitmap` with
`resizeWidth`/`resizeHeight` to clamp the decoded bitmap at decode
time, then iteratively shrinks on an `OffscreenCanvas` (falling back
to `HTMLCanvasElement`) until the output fits the applicable budget.
Anthropic (and Bedrock-hosted Claude — fantasy's bedrock provider is
a thin wrapper around the Anthropic client) uses a ~5 MiB budget;
other providers use a ~10 MiB budget to stay under the server cap.
Doing the resize in the browser avoids decoding attacker-controlled
image bytes in `coderd` (image-bomb DoS surface).

Server-side, `chatFileResolver` now takes a provider string and
looks up the inline-image cap via a new
`chatprovider.InlineImageByteCap`
helper; oversized `image/*` files for capped providers are rejected
with a pre-classified `chaterror` before the SDK call. The backstop
fires for older clients, direct API callers, or any image that was
committed to the composer before the user switched to a stricter
provider.

Attachments commit to composer state synchronously with a new
`"processing"` `UploadState` so paste+Enter can't dispatch before
the resize finishes; the `"uploading"` send gate now covers both
states. Dismissed-while-resizing attachments are tracked in a
`WeakSet` so a late swap can't resurrect a removed file.

Closes CODAGT-215
2026-05-08 02:07:33 +10:00
..