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https://github.com/coder/coder.git
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73f6cd8169
Adds suffix-based agent selection for chatd. Template authors can direct chat traffic to a specific root workspace agent by naming it with the `-coderd-chat` suffix (for example, `coder_agent "dev-coderd-chat"`). When no suffix match exists, chatd falls back to the first root agent by `DisplayOrder`, then `Name`. Multiple suffix matches return an error. The selection logic lives in `coderd/x/chatd/internal/agentselect` and is shared by chatd core plus the workspace chat tools so all chat entry points pick the same agent deterministically. No database migrations, API contract changes, or provider changes. The experimental sandbox template was split out to #23777.
187 lines
5.7 KiB
Go
187 lines
5.7 KiB
Go
package chattool
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import (
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"context"
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"sync"
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"charm.land/fantasy"
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"github.com/google/uuid"
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"golang.org/x/xerrors"
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"github.com/coder/coder/v2/coderd/database"
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"github.com/coder/coder/v2/coderd/x/chatd/internal/agentselect"
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"github.com/coder/coder/v2/codersdk"
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)
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// StartWorkspaceFn starts a workspace by creating a new build with
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// the "start" transition.
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type StartWorkspaceFn func(
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ctx context.Context,
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ownerID uuid.UUID,
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workspaceID uuid.UUID,
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req codersdk.CreateWorkspaceBuildRequest,
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) (codersdk.WorkspaceBuild, error)
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// StartWorkspaceOptions configures the start_workspace tool.
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type StartWorkspaceOptions struct {
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DB database.Store
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OwnerID uuid.UUID
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ChatID uuid.UUID
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StartFn StartWorkspaceFn
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AgentConnFn AgentConnFunc
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WorkspaceMu *sync.Mutex
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}
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// StartWorkspace returns a tool that starts a stopped workspace
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// associated with the current chat. The tool is idempotent: if the
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// workspace is already running or building, it returns immediately.
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func StartWorkspace(options StartWorkspaceOptions) fantasy.AgentTool {
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return fantasy.NewAgentTool(
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"start_workspace",
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"Start the chat's workspace if it is currently stopped. "+
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"This tool is idempotent — if the workspace is already "+
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"running, it returns immediately. Use create_workspace "+
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"first if no workspace exists yet.",
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func(ctx context.Context, _ struct{}, _ fantasy.ToolCall) (fantasy.ToolResponse, error) {
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if options.StartFn == nil {
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return fantasy.NewTextErrorResponse("workspace starter is not configured"), nil
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}
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// Serialize with create_workspace to prevent races.
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if options.WorkspaceMu != nil {
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options.WorkspaceMu.Lock()
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defer options.WorkspaceMu.Unlock()
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}
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if options.DB == nil || options.ChatID == uuid.Nil {
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return fantasy.NewTextErrorResponse("start_workspace is not properly configured"), nil
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}
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chat, err := options.DB.GetChatByID(ctx, options.ChatID)
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if err != nil {
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return fantasy.NewTextErrorResponse(
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xerrors.Errorf("load chat: %w", err).Error(),
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), nil
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}
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if !chat.WorkspaceID.Valid {
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return fantasy.NewTextErrorResponse(
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"chat has no workspace; use create_workspace first",
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), nil
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}
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ws, err := options.DB.GetWorkspaceByID(ctx, chat.WorkspaceID.UUID)
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if err != nil {
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return fantasy.NewTextErrorResponse(
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xerrors.Errorf("load workspace: %w", err).Error(),
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), nil
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}
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if ws.Deleted {
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return fantasy.NewTextErrorResponse(
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"workspace was deleted; use create_workspace to make a new one",
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), nil
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}
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build, err := options.DB.GetLatestWorkspaceBuildByWorkspaceID(ctx, ws.ID)
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if err != nil {
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return fantasy.NewTextErrorResponse(
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xerrors.Errorf("get latest build: %w", err).Error(),
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), nil
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}
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job, err := options.DB.GetProvisionerJobByID(ctx, build.JobID)
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if err != nil {
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return fantasy.NewTextErrorResponse(
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xerrors.Errorf("get provisioner job: %w", err).Error(),
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), nil
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}
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// If a build is already in progress, wait for it.
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switch job.JobStatus {
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case database.ProvisionerJobStatusPending,
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database.ProvisionerJobStatusRunning:
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if err := waitForBuild(ctx, options.DB, ws.ID); err != nil {
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return fantasy.NewTextErrorResponse(
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xerrors.Errorf("waiting for in-progress build: %w", err).Error(),
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), nil
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}
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return waitForAgentAndRespond(ctx, options.DB, options.AgentConnFn, ws)
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case database.ProvisionerJobStatusSucceeded:
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// If the latest successful build is a start
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// transition, the workspace should be running.
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if build.Transition == database.WorkspaceTransitionStart {
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return waitForAgentAndRespond(ctx, options.DB, options.AgentConnFn, ws)
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}
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// Otherwise it is stopped (or deleted) — proceed
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// to start it below.
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default:
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// Failed, canceled, etc — try starting anyway.
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}
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// Set up dbauthz context for the start call.
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ownerCtx, ownerErr := asOwner(ctx, options.DB, options.OwnerID)
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if ownerErr != nil {
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return fantasy.NewTextErrorResponse(ownerErr.Error()), nil
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}
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_, err = options.StartFn(ownerCtx, options.OwnerID, ws.ID, codersdk.CreateWorkspaceBuildRequest{
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Transition: codersdk.WorkspaceTransitionStart,
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})
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if err != nil {
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return fantasy.NewTextErrorResponse(
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xerrors.Errorf("start workspace: %w", err).Error(),
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), nil
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}
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if err := waitForBuild(ctx, options.DB, ws.ID); err != nil {
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return fantasy.NewTextErrorResponse(
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xerrors.Errorf("workspace start build failed: %w", err).Error(),
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), nil
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}
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return waitForAgentAndRespond(ctx, options.DB, options.AgentConnFn, ws)
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},
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)
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}
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// waitForAgentAndRespond selects the chat agent from the workspace's
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// latest build, waits for it to become reachable, and returns a
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// success response.
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func waitForAgentAndRespond(
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ctx context.Context,
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db database.Store,
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agentConnFn AgentConnFunc,
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ws database.Workspace,
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) (fantasy.ToolResponse, error) {
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agents, err := db.GetWorkspaceAgentsInLatestBuildByWorkspaceID(ctx, ws.ID)
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if err != nil || len(agents) == 0 {
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// Workspace started but no agent found - still report
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// success so the model knows the workspace is up.
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return toolResponse(map[string]any{
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"started": true,
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"workspace_name": ws.Name,
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"agent_status": "no_agent",
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}), nil
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}
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selected, err := agentselect.FindChatAgent(agents)
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if err != nil {
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return toolResponse(map[string]any{
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"started": true,
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"workspace_name": ws.Name,
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"agent_status": "selection_error",
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"agent_error": err.Error(),
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}), nil
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}
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result := map[string]any{
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"started": true,
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"workspace_name": ws.Name,
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}
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for k, v := range waitForAgentReady(ctx, db, selected.ID, agentConnFn) {
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result[k] = v
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}
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return toolResponse(result), nil
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}
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