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ce627bf23f
closes: https://github.com/coder/coder/issues/10352 closes: https://github.com/coder/internal/issues/1094 closes: https://github.com/coder/internal/issues/1095 In this pull request, we enable a new set of experimental cli commands grouped under `coder exp sync`. These commands allow any process acting within a coder workspace to inform the coder agent of its requirements and execution progress. The coder agent will then relay this information to other processes that have subscribed. These commands are: ``` # Check if this feature is enabled in your environment coder exp sync ping # express that your unit depends on another coder exp sync want <unit> <dependency_unit> # express that your unit intends to start a portion of the script that requires # other units to have completed first. This command blocks until all dependencies have been met coder exp sync start <unit> # express that your unit has completes its work, allowing dependent units to begin their execution coder exp sync complete <unit> ``` Example: In order to automatically run claude code in a new workspace, it must first have a git repository cloned. The scripts responsible for cloning the repository and for running claude code would coordinate in the following way: ```bash # Script A: Claude code # Inform the agent that the claude script wants the git script. # That is, the git script must have completed before the claude script can begin its execution coder exp sync want claude git # Inform the agent that we would now like to begin execution of claude. # This command will block until the git script (and any other defined dependencies) # have completed coder exp sync start claude # Now we run claude code and any other commands we need claude ... # Once our script has completed, we inform the agent, so that any scripts that depend on this one # may begin their execution coder exp sync complete claude ``` ```bash # Script B: Git # Because the git script does not have any dependencies, we can simply inform the agent that we # intend to start coder exp sync start git git clone ssh://git@github.com/coder/coder # Once the repository have been cloned, we inform the agent that this script is complete, so that # scripts that depend on it may begin their execution. coder exp sync complete git ``` Notes: * Unit names (ie. `claude` and `git`) given as input to the sync commands are arbitrary strings. You do not have to conform to specific identifiers. We recommend naming your scripts descriptively, but succinctly. * Scripts unit names should be well documented. Other scripts will need to know the names you've chosen in order to depend on yours. Therefore, you --------- Co-authored-by: Mathias Fredriksson <mafredri@gmail.com>
74 lines
1.5 KiB
Go
74 lines
1.5 KiB
Go
//go:build !windows
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package agentsocket
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import (
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"context"
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"net"
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"os"
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"path/filepath"
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"time"
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"golang.org/x/xerrors"
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)
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const defaultSocketPath = "/tmp/coder-agent.sock"
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func createSocket(path string) (net.Listener, error) {
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if path == "" {
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path = defaultSocketPath
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}
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if !isSocketAvailable(path) {
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return nil, xerrors.Errorf("socket path %s is not available", path)
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}
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if err := os.Remove(path); err != nil && !os.IsNotExist(err) {
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return nil, xerrors.Errorf("remove existing socket: %w", err)
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}
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parentDir := filepath.Dir(path)
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if err := os.MkdirAll(parentDir, 0o700); err != nil {
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return nil, xerrors.Errorf("create socket directory: %w", err)
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}
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listener, err := net.Listen("unix", path)
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if err != nil {
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return nil, xerrors.Errorf("listen on unix socket: %w", err)
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}
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if err := os.Chmod(path, 0o600); err != nil {
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_ = listener.Close()
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return nil, xerrors.Errorf("set socket permissions: %w", err)
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}
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return listener, nil
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}
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func cleanupSocket(path string) error {
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return os.Remove(path)
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}
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func isSocketAvailable(path string) bool {
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if _, err := os.Stat(path); os.IsNotExist(err) {
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return true
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}
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// Try to connect to see if it's actually listening.
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dialer := net.Dialer{Timeout: 10 * time.Second}
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conn, err := dialer.Dial("unix", path)
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if err != nil {
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return true
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}
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_ = conn.Close()
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return false
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}
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func dialSocket(ctx context.Context, path string) (net.Conn, error) {
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if path == "" {
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path = defaultSocketPath
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}
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dialer := net.Dialer{}
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return dialer.DialContext(ctx, "unix", path)
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}
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