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The Coder Desktop app might not be able to load the dylib because the hardened runtime version is different. Right now, without manually selecting an XCode version, the dylib is built with hardened runtime version `14.5`. The macOS app is built with XCode 16 SDK, which uses version `15.0`. Even if this isn't an issue, I think it's preferable to select a specific xcode version here to avoid things breaking from under us.