Files
coder/agent/agentexec/exec.go
T
2024-11-25 17:22:12 +02:00

87 lines
2.3 KiB
Go

package agentexec
import (
"context"
"fmt"
"os"
"os/exec"
"path/filepath"
"runtime"
"strconv"
"golang.org/x/xerrors"
)
const (
// EnvProcPrioMgmt is the environment variable that determines whether
// we attempt to manage process CPU and OOM Killer priority.
EnvProcPrioMgmt = "CODER_PROC_PRIO_MGMT"
EnvProcOOMScore = "CODER_PROC_OOM_SCORE"
EnvProcNiceScore = "CODER_PROC_NICE_SCORE"
)
// CommandContext returns an exec.Cmd that calls "coder agent-exec" prior to exec'ing
// the provided command if CODER_PROC_PRIO_MGMT is set, otherwise a normal exec.Cmd
// is returned. All instances of exec.Cmd should flow through this function to ensure
// proper resource constraints are applied to the child process.
func CommandContext(ctx context.Context, cmd string, args ...string) (*exec.Cmd, error) {
_, enabled := os.LookupEnv(EnvProcPrioMgmt)
if runtime.GOOS != "linux" || !enabled {
return exec.CommandContext(ctx, cmd, args...), nil
}
executable, err := os.Executable()
if err != nil {
return nil, xerrors.Errorf("get executable: %w", err)
}
bin, err := filepath.EvalSymlinks(executable)
if err != nil {
return nil, xerrors.Errorf("eval symlinks: %w", err)
}
execArgs := []string{"agent-exec"}
if score, ok := envValInt(EnvProcOOMScore); ok {
execArgs = append(execArgs, oomScoreArg(score))
}
if score, ok := envValInt(EnvProcNiceScore); ok {
execArgs = append(execArgs, niceScoreArg(score))
}
execArgs = append(execArgs, "--", cmd)
execArgs = append(execArgs, args...)
return exec.CommandContext(ctx, bin, execArgs...), nil
}
// envValInt searches for a key in a list of environment variables and parses it to an int.
// If the key is not found or cannot be parsed, returns 0 and false.
func envValInt(key string) (int, bool) {
val, ok := os.LookupEnv(key)
if !ok {
return 0, false
}
i, err := strconv.Atoi(val)
if err != nil {
return 0, false
}
return i, true
}
// The following are flags used by the agent-exec command. We use flags instead of
// environment variables to avoid having to deal with a caller overriding the
// environment variables.
const (
niceFlag = "coder-nice"
oomFlag = "coder-oom"
)
func niceScoreArg(score int) string {
return fmt.Sprintf("--%s=%d", niceFlag, score)
}
func oomScoreArg(score int) string {
return fmt.Sprintf("--%s=%d", oomFlag, score)
}