Files
coder/agent/agentsocket/server.go
T
Spike Curtis bddb808b25 chore: arrange imports in a standard way (#21452)
Fixes all our Go file imports to match the preferred spec that we've _mostly_ been using. For example:

```
import (
	"context"
	"time"

	"github.com/prometheus/client_golang/prometheus"
	"golang.org/x/xerrors"
	"gopkg.in/natefinch/lumberjack.v2"

	"cdr.dev/slog/v3"
	"github.com/coder/coder/v2/codersdk/agentsdk"
	"github.com/coder/serpent"
)
```

3 groups: standard library, 3rd partly libs, Coder libs.

This PR makes the change across the codebase. The PR in the stack above modifies our formatting to maintain this state of affairs, and is a separate PR so it's possible to review that one in detail.
2026-01-08 15:24:11 +04:00

139 lines
3.2 KiB
Go

package agentsocket
import (
"context"
"errors"
"net"
"sync"
"golang.org/x/xerrors"
"storj.io/drpc/drpcmux"
"storj.io/drpc/drpcserver"
"cdr.dev/slog/v3"
"github.com/coder/coder/v2/agent/agentsocket/proto"
"github.com/coder/coder/v2/agent/unit"
"github.com/coder/coder/v2/codersdk/drpcsdk"
)
// Server provides access to the DRPCAgentSocketService via a Unix domain socket.
// Do not invoke Server{} directly. Use NewServer() instead.
type Server struct {
logger slog.Logger
path string
drpcServer *drpcserver.Server
service *DRPCAgentSocketService
mu sync.Mutex
listener net.Listener
ctx context.Context
cancel context.CancelFunc
wg sync.WaitGroup
}
// NewServer creates a new agent socket server.
func NewServer(logger slog.Logger, opts ...Option) (*Server, error) {
options := &options{}
for _, opt := range opts {
opt(options)
}
logger = logger.Named("agentsocket-server")
server := &Server{
logger: logger,
path: options.path,
service: &DRPCAgentSocketService{
logger: logger,
unitManager: unit.NewManager(),
},
}
mux := drpcmux.New()
err := proto.DRPCRegisterAgentSocket(mux, server.service)
if err != nil {
return nil, xerrors.Errorf("failed to register drpc service: %w", err)
}
server.drpcServer = drpcserver.NewWithOptions(mux, drpcserver.Options{
Manager: drpcsdk.DefaultDRPCOptions(nil),
Log: func(err error) {
if errors.Is(err, context.Canceled) ||
errors.Is(err, context.DeadlineExceeded) {
return
}
logger.Debug(context.Background(), "drpc server error", slog.Error(err))
},
})
listener, err := createSocket(server.path)
if err != nil {
return nil, xerrors.Errorf("create socket: %w", err)
}
server.listener = listener
// This context is canceled by server.Close().
// canceling it will close all connections.
server.ctx, server.cancel = context.WithCancel(context.Background())
server.logger.Info(server.ctx, "agent socket server started", slog.F("path", server.path))
server.wg.Add(1)
go func() {
defer server.wg.Done()
server.acceptConnections()
}()
return server, nil
}
// Close stops the server and cleans up resources.
func (s *Server) Close() error {
s.mu.Lock()
if s.listener == nil {
s.mu.Unlock()
return nil
}
s.logger.Info(s.ctx, "stopping agent socket server")
s.cancel()
if err := s.listener.Close(); err != nil {
s.logger.Warn(s.ctx, "error closing socket listener", slog.Error(err))
}
s.listener = nil
s.mu.Unlock()
// Wait for all connections to finish
s.wg.Wait()
if err := cleanupSocket(s.path); err != nil {
s.logger.Warn(s.ctx, "error cleaning up socket file", slog.Error(err))
}
s.logger.Info(s.ctx, "agent socket server stopped")
return nil
}
func (s *Server) acceptConnections() {
// In an edge case, Close() might race with acceptConnections() and set s.listener to nil.
// Therefore, we grab a copy of the listener under a lock. We might still get a nil listener,
// but then we know close has already run and we can return early.
s.mu.Lock()
listener := s.listener
s.mu.Unlock()
if listener == nil {
return
}
err := s.drpcServer.Serve(s.ctx, listener)
if err != nil {
s.logger.Warn(s.ctx, "error serving drpc server", slog.Error(err))
}
}