Files
coder/agent/agentsocket/service.go
T
Sas Swart ce627bf23f feat: implement agent socket api, client and cli (#20758)
closes: https://github.com/coder/coder/issues/10352
closes: https://github.com/coder/internal/issues/1094
closes: https://github.com/coder/internal/issues/1095

In this pull request, we enable a new set of experimental cli commands
grouped under `coder exp sync`.
These commands allow any process acting within a coder workspace to
inform the coder agent of its requirements and execution progress. The
coder agent will then relay this information to other processes that
have subscribed.

These commands are:
```
# Check if this feature is enabled in your environment 
coder exp sync ping

# express that your unit depends on another
coder exp sync want <unit> <dependency_unit> 

# express that your unit intends to start a portion of the script that requires 
# other units to have completed first. This command blocks until all dependencies have been met
coder exp sync start <unit> 

# express that your unit has completes its work, allowing dependent units to begin their execution
coder exp sync complete <unit>
```

Example:

In order to automatically run claude code in a new workspace, it must
first have a git repository cloned. The scripts responsible for cloning
the repository and for running claude code would coordinate in the
following way:

```bash
# Script A: Claude code

# Inform the agent that the claude script wants the git script.
# That is, the git script must have completed before the claude script can begin its execution
coder exp sync want claude git

# Inform the agent that we would now like to begin execution of claude.
# This command will block until the git script (and any other defined dependencies)
# have completed
coder exp sync start claude

# Now we run claude code and any other commands we need
claude ...

# Once our script has completed, we inform the agent, so that any scripts that depend on this one
# may begin their execution

coder exp sync complete claude
```

```bash
# Script B: Git

# Because the git script does not have any dependencies, we can simply inform the agent that we 
# intend to start
coder exp sync start git

git clone ssh://git@github.com/coder/coder

# Once the repository have been cloned, we inform the agent that this script is complete, so that
# scripts that depend on it may begin their execution.
coder exp sync complete git
```

Notes:
* Unit names (ie. `claude` and `git`) given as input to the sync
commands are arbitrary strings. You do not have to conform to specific
identifiers. We recommend naming your scripts descriptively, but
succinctly.
* Scripts unit names should be well documented. Other scripts will need
to know the names you've chosen in order to depend on yours. Therefore,
you

---------

Co-authored-by: Mathias Fredriksson <mafredri@gmail.com>
2025-11-28 08:33:50 +02:00

153 lines
4.7 KiB
Go

package agentsocket
import (
"context"
"errors"
"golang.org/x/xerrors"
"cdr.dev/slog"
"github.com/coder/coder/v2/agent/agentsocket/proto"
"github.com/coder/coder/v2/agent/unit"
)
var _ proto.DRPCAgentSocketServer = (*DRPCAgentSocketService)(nil)
var ErrUnitManagerNotAvailable = xerrors.New("unit manager not available")
// DRPCAgentSocketService implements the DRPC agent socket service.
type DRPCAgentSocketService struct {
unitManager *unit.Manager
logger slog.Logger
}
// Ping responds to a ping request to check if the service is alive.
func (*DRPCAgentSocketService) Ping(_ context.Context, _ *proto.PingRequest) (*proto.PingResponse, error) {
return &proto.PingResponse{}, nil
}
// SyncStart starts a unit in the dependency graph.
func (s *DRPCAgentSocketService) SyncStart(_ context.Context, req *proto.SyncStartRequest) (*proto.SyncStartResponse, error) {
if s.unitManager == nil {
return nil, xerrors.Errorf("SyncStart: %w", ErrUnitManagerNotAvailable)
}
unitID := unit.ID(req.Unit)
if err := s.unitManager.Register(unitID); err != nil {
if !errors.Is(err, unit.ErrUnitAlreadyRegistered) {
return nil, xerrors.Errorf("SyncStart: %w", err)
}
}
isReady, err := s.unitManager.IsReady(unitID)
if err != nil {
return nil, xerrors.Errorf("cannot check readiness: %w", err)
}
if !isReady {
return nil, xerrors.Errorf("cannot start unit %q: unit not ready", req.Unit)
}
err = s.unitManager.UpdateStatus(unitID, unit.StatusStarted)
if err != nil {
return nil, xerrors.Errorf("cannot start unit %q: %w", req.Unit, err)
}
return &proto.SyncStartResponse{}, nil
}
// SyncWant declares a dependency between units.
func (s *DRPCAgentSocketService) SyncWant(_ context.Context, req *proto.SyncWantRequest) (*proto.SyncWantResponse, error) {
if s.unitManager == nil {
return nil, xerrors.Errorf("cannot add dependency: %w", ErrUnitManagerNotAvailable)
}
unitID := unit.ID(req.Unit)
dependsOnID := unit.ID(req.DependsOn)
if err := s.unitManager.Register(unitID); err != nil && !errors.Is(err, unit.ErrUnitAlreadyRegistered) {
return nil, xerrors.Errorf("cannot add dependency: %w", err)
}
if err := s.unitManager.AddDependency(unitID, dependsOnID, unit.StatusComplete); err != nil {
return nil, xerrors.Errorf("cannot add dependency: %w", err)
}
return &proto.SyncWantResponse{}, nil
}
// SyncComplete marks a unit as complete in the dependency graph.
func (s *DRPCAgentSocketService) SyncComplete(_ context.Context, req *proto.SyncCompleteRequest) (*proto.SyncCompleteResponse, error) {
if s.unitManager == nil {
return nil, xerrors.Errorf("cannot complete unit: %w", ErrUnitManagerNotAvailable)
}
unitID := unit.ID(req.Unit)
if err := s.unitManager.UpdateStatus(unitID, unit.StatusComplete); err != nil {
return nil, xerrors.Errorf("cannot complete unit %q: %w", req.Unit, err)
}
return &proto.SyncCompleteResponse{}, nil
}
// SyncReady checks whether a unit is ready to be started. That is, all dependencies are satisfied.
func (s *DRPCAgentSocketService) SyncReady(_ context.Context, req *proto.SyncReadyRequest) (*proto.SyncReadyResponse, error) {
if s.unitManager == nil {
return nil, xerrors.Errorf("cannot check readiness: %w", ErrUnitManagerNotAvailable)
}
unitID := unit.ID(req.Unit)
isReady, err := s.unitManager.IsReady(unitID)
if err != nil {
return nil, xerrors.Errorf("cannot check readiness: %w", err)
}
return &proto.SyncReadyResponse{
Ready: isReady,
}, nil
}
// SyncStatus gets the status of a unit and lists its dependencies.
func (s *DRPCAgentSocketService) SyncStatus(_ context.Context, req *proto.SyncStatusRequest) (*proto.SyncStatusResponse, error) {
if s.unitManager == nil {
return nil, xerrors.Errorf("cannot get status for unit %q: %w", req.Unit, ErrUnitManagerNotAvailable)
}
unitID := unit.ID(req.Unit)
isReady, err := s.unitManager.IsReady(unitID)
if err != nil {
return nil, xerrors.Errorf("cannot check readiness: %w", err)
}
dependencies, err := s.unitManager.GetAllDependencies(unitID)
switch {
case errors.Is(err, unit.ErrUnitNotFound):
dependencies = []unit.Dependency{}
case err != nil:
return nil, xerrors.Errorf("cannot get dependencies: %w", err)
}
var depInfos []*proto.DependencyInfo
for _, dep := range dependencies {
depInfos = append(depInfos, &proto.DependencyInfo{
Unit: string(dep.Unit),
DependsOn: string(dep.DependsOn),
RequiredStatus: string(dep.RequiredStatus),
CurrentStatus: string(dep.CurrentStatus),
IsSatisfied: dep.IsSatisfied,
})
}
u, err := s.unitManager.Unit(unitID)
if err != nil {
return nil, xerrors.Errorf("cannot get status for unit %q: %w", req.Unit, err)
}
return &proto.SyncStatusResponse{
Status: string(u.Status()),
IsReady: isReady,
Dependencies: depInfos,
}, nil
}