Files
Spike Curtis 7cc2b22568 chore: expose UpdateAppStatus on agentsocket (#22353)
relates to #21335

Adds UpdateAppStatus on the agentsocket, wired up to forward to Coderd over the dRPC connection the agent maintains.

Disclosure: I used AI to generate significant portions of this PR, but hand-reviewed and tweaked the code. I consider it approximately indistinguishable from what I would have done by hand.
2026-03-04 21:18:17 +04:00

156 lines
4.5 KiB
Go

package agentsocket
import (
"context"
"golang.org/x/xerrors"
"storj.io/drpc"
"storj.io/drpc/drpcconn"
"github.com/coder/coder/v2/agent/agentsocket/proto"
agentproto "github.com/coder/coder/v2/agent/proto"
"github.com/coder/coder/v2/agent/unit"
)
// Option represents a configuration option for NewClient.
type Option func(*options)
type options struct {
path string
}
// WithPath sets the socket path. If not provided or empty, the client will
// auto-discover the default socket path.
func WithPath(path string) Option {
return func(opts *options) {
if path == "" {
return
}
opts.path = path
}
}
// Client provides a client for communicating with the workspace agentsocket API.
type Client struct {
client proto.DRPCAgentSocketClient
conn drpc.Conn
}
// NewClient creates a new socket client and opens a connection to the socket.
// If path is not provided via WithPath or is empty, it will auto-discover the
// default socket path.
func NewClient(ctx context.Context, opts ...Option) (*Client, error) {
options := &options{}
for _, opt := range opts {
opt(options)
}
conn, err := dialSocket(ctx, options.path)
if err != nil {
return nil, xerrors.Errorf("connect to socket: %w", err)
}
drpcConn := drpcconn.New(conn)
client := proto.NewDRPCAgentSocketClient(drpcConn)
return &Client{
client: client,
conn: drpcConn,
}, nil
}
// Close closes the socket connection.
func (c *Client) Close() error {
return c.conn.Close()
}
// Ping sends a ping request to the agent.
func (c *Client) Ping(ctx context.Context) error {
_, err := c.client.Ping(ctx, &proto.PingRequest{})
return err
}
// SyncStart starts a unit in the dependency graph.
func (c *Client) SyncStart(ctx context.Context, unitName unit.ID) error {
_, err := c.client.SyncStart(ctx, &proto.SyncStartRequest{
Unit: string(unitName),
})
return err
}
// SyncWant declares a dependency between units.
func (c *Client) SyncWant(ctx context.Context, unitName, dependsOn unit.ID) error {
_, err := c.client.SyncWant(ctx, &proto.SyncWantRequest{
Unit: string(unitName),
DependsOn: string(dependsOn),
})
return err
}
// SyncComplete marks a unit as complete in the dependency graph.
func (c *Client) SyncComplete(ctx context.Context, unitName unit.ID) error {
_, err := c.client.SyncComplete(ctx, &proto.SyncCompleteRequest{
Unit: string(unitName),
})
return err
}
// SyncReady requests whether a unit is ready to be started. That is, all dependencies are satisfied.
func (c *Client) SyncReady(ctx context.Context, unitName unit.ID) (bool, error) {
resp, err := c.client.SyncReady(ctx, &proto.SyncReadyRequest{
Unit: string(unitName),
})
if err != nil {
return false, xerrors.Errorf("sync ready: %w", err)
}
return resp.Ready, nil
}
// SyncStatus gets the status of a unit and its dependencies.
func (c *Client) SyncStatus(ctx context.Context, unitName unit.ID) (SyncStatusResponse, error) {
resp, err := c.client.SyncStatus(ctx, &proto.SyncStatusRequest{
Unit: string(unitName),
})
if err != nil {
return SyncStatusResponse{}, err
}
var dependencies []DependencyInfo
for _, dep := range resp.Dependencies {
dependencies = append(dependencies, DependencyInfo{
DependsOn: unit.ID(dep.DependsOn),
RequiredStatus: unit.Status(dep.RequiredStatus),
CurrentStatus: unit.Status(dep.CurrentStatus),
IsSatisfied: dep.IsSatisfied,
})
}
return SyncStatusResponse{
UnitName: unitName,
Status: unit.Status(resp.Status),
IsReady: resp.IsReady,
Dependencies: dependencies,
}, nil
}
// UpdateAppStatus forwards an app status update to coderd via the agent.
func (c *Client) UpdateAppStatus(ctx context.Context, req *agentproto.UpdateAppStatusRequest) (*agentproto.UpdateAppStatusResponse, error) {
return c.client.UpdateAppStatus(ctx, req)
}
// SyncStatusResponse contains the status information for a unit.
type SyncStatusResponse struct {
UnitName unit.ID `table:"unit,default_sort" json:"unit_name"`
Status unit.Status `table:"status" json:"status"`
IsReady bool `table:"ready" json:"is_ready"`
Dependencies []DependencyInfo `table:"dependencies" json:"dependencies"`
}
// DependencyInfo contains information about a unit dependency.
type DependencyInfo struct {
DependsOn unit.ID `table:"depends on,default_sort" json:"depends_on"`
RequiredStatus unit.Status `table:"required status" json:"required_status"`
CurrentStatus unit.Status `table:"current status" json:"current_status"`
IsSatisfied bool `table:"satisfied" json:"is_satisfied"`
}